EMA: Atmosphere Project

My group and I created a ‘horror game’ atmosphere inside La Trobe’s corridors.  We came up with the idea together and unanimously decided to base it off Amnesia: The Dark Descent, which is a horror game known for immersing and terrifying it’s players with it’s atmosphere.  We decorated an empty corridor with spiderwebs, candles, sheets with the word ‘run’ in blood (my hands got very dirty with fake blood), a handwritten note and a lantern.  We had one group member film while another was behind him completing actions with his hands on camera to make a first-person game-like perspective.  Along with the actual dimming (and flickering) of lights, we cranked the camera’s ISO down so it appeared darker, as well as edited the lighting in post.  Ryan did all the sound and visual editing to put the whole thing together and create the monster that chases after the player – which was an important part in making the atmosphere scary.
The project turned out insanely cool and it fits the sort of aesthetic and atmosphere we were going for – a horror game.


EMA: Blank Canvas

There is no such thing as a blank canvas.

You go to film in a park
– birds are chirping and trees are rustling.
You go to record audio in an empty classroom
– the faint sound of air conditioning can be heard.
You go to set up props on a stage
– the floor and walls are in place already.
You go to paint on a plain canvas
– it’s white, and contains a few specs of dust.
You go to set up an atmosphere in an ’empty’ space
– you can smell and feel what exists already.

When creating, we must be aware of not only what we put in, but what’s already there. The canvas is never, ever blank.

EMA: Mapping

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We were given extremely simple instructions of: ‘Create a map’ so I decided to make a road map belonging to the fictional situation of a zombie apocalypse.  I based the location on a Melway’s map of Doncaster, and used the main roads, large buildings and parks as a guide.  I scribbled instructions on the map, telling the viewer where to and not to go.  It shows safety zones, supplies, roadblocks and dangers – all things I believe are worth noting in a dystopian world.  I dirtied up the map with smudges, bloodstains, rips and crinkles, to make it appear as if it is actually from an apocalyptic setting.